
Welcome to this household. We did not feel like calling it the DND (Dungeons&Dragons) Household, because while classes are mentioned it is not really a DND household. The main base for this household is The Crooked Moon book. Let's move on, shall we?
Abyssal Gathering
Astral Sea Adventurers
Brimstone Rangers
Carnivàle Witchlight
Crew of the Fantasia
Druskenvald & Major Provinces
Enigma Incorporated
Ghostlight Express
Glacial Order
Midnight Vigil
Moon Aegis Guild
Notable Figures
Revelry Seekers
Saltmarsh Legion
Setsuna Expedition
Species of Druskenvald
Twisted Knaves
Wickermoor HallowHome
Druskenvald (DRUSK-in-vahld) is described in The Crooked Moon as a demi-plane where those among the living, dead, and undead can all exist together. The sun never shines here; it is always night basically. In this realm, there are thirteen major provinces and the minor province, Wickermoor Hallow (will be discussed on its own page). The major provinces are Ardengloom, Astramar, Bubonia, Chernabos, Edwardia, Enoch, Kalero, Nerukhet, Olmarsh, Pholsense, Picco, Syndramas, and Zulrogg. Something you need to know for the major provinces; you are likely not allowed to enter them unless a tiny of this household says you can. Thay being said Nerukhet and Bubonia are off limits. Pronunciations for the names of the major provinces and semi-short descriptions of them are listed below.Ardengloom- AR-din-gloom (Ancient Primordial Forest that is a fraction of its former glory, somewhere past the gnarled trees are settlements of the gnarlborn and some other species)Astramar- ASS-truh-mar (Lots of starlight here, shining upon mountains and hills, the caverns excluded from getting this starlight, a place for those who want to study the arcane)Bubonia- boo-BOH-nee-ah (Shrouded in a toxic haze that the witches were not able to get rid of, rival guilds work and scheme for their individual goals)Chernabos- CHURR-nuh-bos (Extreme heat, drought, violent eruptions and earthquakes, also those living here are greedy)Edwardia- ed-WAR-dee-uh (Mostly Grayscale in color, probably the most technology advanced province, frequent storms, the society is obsessed with dualities, or things that are on the opposite end of any spectrum, such as life, death, good, evil, law, anarchy, etc.)Enoch- EE-nock (Countryside, miles of farmland, primary breadbasket for all in Druskenvald, crops of all kinds are produced, selling crops to all at markets)Kalero- kuh-Lair-oh (Deep canyons, walls carved out for settlements, roads, individual tombs of the relicborn emerging, life and death are celebrated in equal exuberance, bustling markets, colorful rememberance celebrations)Nerukhet- NAIR-oo-KET (Down below in deep caverns is this province, gemstone geodes providing kaleidoscopic light among the cities, webbed tunnels, all here striving for greatness in aspects of life, wanting to establish their place in history)Olmarsh- OAL-marsh (Stretching along rocky shorelines and flooded salt marshes, relying on what the sea has to provide them, shadow hanging over the whole province, resources scarce aside from fish, there is the constant feeling of being watched by something in the night sky)Pholsense- FOAL-senss (Quiet towns dotting hills, farmland, humble woodlands, cites, mostly peaceful life, inhabitants have the fear of straying from the Silver Path or making the wrong move)Picco- PEE-koh (Land of high energy and constant motion, fun is the law, using Fun Tickets for currency, ever-present tune of a discordant calliope, the people live in frantic frivolity, appearance that of a school play with the landscapes of cloth, decorations and props)Syndramas- sin-DRAH-mus (Icy and snowbound land with constant battle between the three factions that will never consider peace, hallow remnant of a past kingdom that once was united between humanity and dragonkind, immense necrotic power, no one knows why battle started in the first place now)Zulrogg- ZULL-rawg (Tropical swamps, underneath dense canopy of trees cloaked with twisting vines, the cycles of life, death and rebirth in harmony, same goes for the plants, animals and people of the province, this province provides those in it with everything needed for survival despite its dangers, Clair Cocoro goes here quite often for wicker)
This is how those going on their final journey to the life after death. The Ghostlight Express is more than just a vessel, it is actually a living entity offering passage for the souls. We managed to make a miniature version of this train in order for tinies to travel to Druskenvald. I mean we probably could have found a way for them to go onto the Ghostlight Express but wanted them to have seats their size. The Mini Ghostlight Express as Mini Vagrant as the caretaker for it like The Vagrant is the caretaker for the Ghostlight Express. The appearance is a black steam engine. The trains ride upon rails that are made of mist, can materialize anywhere it is needed, always during the night, and tends to be near graveyards or standing stones, but as it can materialize anywhere, you could see the Mini Ghostlight Express pull up in front of you. When the train is coming you first will see mist surrounding you and hear the chugging of the engine as it approaches. The Mini Vagrant will appear from an entrance and greet you asking for a ticket, which will magically appear on your person as you have been invited by a tiny in the household to see Druskenvald. Then as you get onto the train, the Mini Vagrant will lead you to the passager cart you will be on during your journey to the realm. You may or may not see Midnight Vigil on the train or Amagami Loa walking in the mist (if the train is not going too fast) that surrounds both trains. The passenger car has 14 rows of seats, two seats per sides, and four private booths at each end of the car. The Mini Ghostlight Express has six passenger cars. The Ghostlight Express has the sleeper car, the lounge car, the dining car, the mail car, the baggage car, and the circus car as well. Mini Ghostlight Express has these as well, but more than one sleeper card as well. Each sleeper car having a long, narrow corridor stretching down the length of the car and three sliding doors along the way, for the three private cabins in the sleeper cars. Each cabin having two beds and a nightstand between the beds. Lounge car has ebony walls with inlaid gold geometric patterns, a bar and four small tables with two plush, velvet chairs at each table. Soft light filtering throughout. Dining car has six small booths that can seat four people, and there is the one larger half-booth with a bench for six, and two other chairs to sit two more, in total this whole booth sits eight people. It is usually left empty for Mini Vagrant and Midnight Vigil to sit at. Mail car is self-explanatory, filled with two rows of shelves with heavy mail satchels and bins of parcels and envelopes. The circus car is well, having a few rusty cages, some painted red and white wooden crates, faded and tattered banners advertising carnivals. Banners depicting images of unsettling clowns and animals so uhhh yeah. Oh and there is the Tender which has a large, blackened fuel tank in the center, having a blue-green glow within that can be seen in a small, reinforced glass window. Covered in hot and wavering light, iron pipes twisting overhead, coming from the tank to the furnace at the far end of the car.